This means that for each second, a server undergoes a certain amount of ticks. Every time a server performs that set, it has undergone one tick.Ī server’s tick rate is measured in Hertz (Hz), however, most mentions usually just use the number. This can be collecting and calculating different events caused by players or physics objects, how they’ll cause other parts of the game to react, and then send those calculations back to the players. In simple terms, a tick is when a server completes an instruction set. For those of you not totally familiar with CSGO, or even online gaming, you may be unaware of the concept of tick rate.
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